One Touch (Ex): As long as he has at least 1 point remaining in his ki pool, as a standard action, a monk with this power can make an unarmed strike against a foe as a touch attack. Also, GMs typically either ban Leadership or make you feel awful for taking it. If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of his next turn. Unlike traditional Pathfinder monks, martial artists can be of any alignment and are in many ways less "flashy" than their counterparts. The Unchained Monk dramatically improves the Monks customizability, versatility, and utility. At 12th level, he can make the target staggered for 1d6+1 rounds. The foe stops moving if it strikes another creature, barrier, or otherwise solid object. Completely useless on a of a two-handed build. At 1st level, a monk can make a flurry of blows as a full-attack action. Leave a pretty corpse. When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. monk-of-the-mantis serpent-fire-adept scaled-fist There is one that (in theory) works because the class features replaces are the same across both versions: weapon-adept There are also two 3pp that try to adress the issue (each with their own spin): Everyman-Unchained-Monk-Archetypes Unchained-Monk-Archetypes (Purple Duck Games) 3 Reply Break your chains! A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature. A monk must be at least 8th level and have the feather balance ki power before selecting this ki power. If he fails a Will saving throw against a spell or effect that has a duration longer than 1 hour, the monk can attempt a new saving throw at the end of each hour to end the effect. Shattering Punch: The monk delivers a brutal punch that can penetrate defenses. 12, your fists are greatswords. A monk can have no more than one quivering palm in effect at one time. Still Mind (Ex): At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects. option, and if you skip Improved Trip for whatever reason Leg Sweep becomes a If a monk uses quivering palm while another is still in effect, the previous one is negated. works well with your reasoanbly high dexterity and strong saves. Flurry of Blows gives less bonus attacks. Rage: Not technically "new", but the updates to Rage are by far the biggest change to the class. He still takes no damage on successful Reflex saving throws against attacks, but henceforth he takes only half damage on failed saves. permanently bad at casting spells), and finally fatigued (-2 to CMD due to reduced str and At the end of this movement, the monk must make an attack against an adjacent foe. Monks cant use armor, so I recommend getting someone in your party to cast Mage Armor on you. The monk must attack with a kick to use this style strike. At the time he enters this state, he indicates a preset period of time or a triggering condition, after which he awakens. low Will saves. offensive option, Flurry of Blows, pretended that the Monk had full BAB. This stacks with the first attack from this ability and additional attacks from haste and similar effects. Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. At 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. these boosts can make or break your monk. Pathfinder Hybrid Class Build Guides: The most recent character classes added by Paizo are the Hybrid Classes. Traveller SRD For the truly exemplary, martial skill transcends the battlefieldit is a lifestyle, a doctrine, a state of mind. This movement is made as part of the monks flurry of blows attack and does not require an additional action. Improved Evasion (Ex): Always amazing and At the end of this movement, the monk must make an attack against an adjacent foe. A monk must be at least 12th level before selecting this ki power. 19): The monk leaps through the air to strike a foe with a kick. This means that a monk can make unarmed strikes with his hands full. At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. Timeless Body (Ex): At 17th level, a monk no longer takes penalties to his ability scores for aging and cannot be magically aged. Physical and mental perfectionthat is the life goal of every monk. Some ki powers require the monk to be of a specific level or higher before they can be chosen. The monk makes his attack against the foes flat-footed AC. In addition, while active, he can cross any solid surface, even if it would normally not support his weight. Amulet of Mighty Fists. He can spend 1 ki point to double this bonus for that attack. From totally revised fundamentals like . lousy charisma. Within these pages, the designers of the Pathfinder Roleplaying Game unleash their wildest ideas, and nothing is safe. You can spend points from your ki pool as a swift to Diamond Resilience (Ex): By spending 1 ki point as a swift action, the monk gains DR 2/. Purity of Body (Ex): At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. If the check is successful, the foe is knocked 10 feet directly away from the monk. Fortitude saves are also important for Insightful Wisdom (Su): A monk with this ability can spend 2 ki points as an immediate action to give another ally within 30 feet just the right word of advice to prevent disaster. This bonus damage is not multiplied on a critical hit. So we'll likely see the "weaker" classes get buffed versions, the more awkward ones might get some simplified or streamlined rulings, and I imagine there will be some text added to make older . If the foe is not of the same creature type as the monk, the monk takes a 8 penalty on this check. Clerics and wizards can receive a capstone at 20th level, despite not having one to begin with. Cha: Dump to 7. This ability affects only the monk and cannot be used to make other creatures ethereal. If the attack hits and the foe is of the same size or one size smaller than the monk, the monk can make a free combat maneuver check against the target of this strike (using the base attack bonus of the attack used to hit the foe). 23): Add +1 to the monk's base speed. cold iron, lawful, and finally adamantine. At 6th level, the following feats are added to the list: Gorgon's Fist, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Trip, and Mobility. need this much speed. If you use the Enforcer feat, Elbow Smash becomes a good 6th Qinggong Power (Su): A monk with this power selects any of the qinggong monk ki powers (Pathfinder RPG Ultimate Magic 51) for which he qualifies based on his monk level. Unchained Monk Guide May you vanquish evil, overcome your fears, and accept your place amongst the Children of God. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. ability, stunning fist gets better as you advance. for several levels. He can remove only one poison in this way per use of this ability. The monk can activate this ability and the furious defense ki power with the same immediate action for a total cost of 3 ki points. He cannot take other creatures with him when he uses this ability. alternate freely between weapons and unarmed strikes, and you can substitute Monks are not proficient with any armor or shields. Elemental Fury (Su): A monk who selects this ki power must select one type of energy: acid, cold, electricity, or fire. A monk must be at least 8th level and have the high jump ki power before selecting this ki power. Alternatively, it can attempt a combat maneuver check (against the monk's CMD) as a standard action to break free. Cobra Breath (Su): Whenever a monk with this ki power uses diamond body to neutralize a poison, he can instead release that poison as a ranged touch attack against a single foe within 30 feet. Creatures without a discernible throat, or with multiple vocal organs, are unaffected (subject to GM discretion). Flurry of blows is now much simpler to use in play. A monk in armor or carrying a medium or heavy load loses this extra speed. biggest problem for builds which rely on large numbers of attacks with He cannot use this ability to gain an amount of ki in excess of his maximum. actually giving Monks full BAB was an absurd and complicated aspect of the talent equivalent, and they open up some really fun and exciting options for He can spend 2 ki points to activate this ability even when frightened or panicked. Monk.25 Point Buy20 Point BuyElite ArrrayStr:17Dex:13Con:14Int:8Wis:16Cha:7Str:17Dex:13Con:14Int:8Wis:14Cha:7Str:15Dex:13Con:12Int:10Wis:14Cha:8. Thereafter, the monk can try to slay the victim at any time within a number of days equal to his monk level. Unbalancing Counter (Ex) At 4th level, the monk can choose to make the target fatigued. Additionally, the monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a nonchaotic weapon. paralyzed (lol). Being an Unchained Monk is just your earthly role as you learn to align yourself with the Father. This also increases the importance of damage enhancements on your weapon because you get a large number of low-damage attacks. Like all other pre-unchained archetypes, Hamatulatsu Master is not able to be taken by an unchained monk per RAW. Author Topic: hard to find info on unchained monk.looking for modern (unchained) monk guide (Read 5086 times) Blightersbane. A tetori uses his monk level in place of his base attack bonus to determine CMB and CMD for grappling. Diamond Mind (Su): By spending 1 point from his ki pool as a swift action, a monk with this power can suppress a fear effect affecting him as if using remove fear, using his monk level as his caster level. A monk must be at least 10th level before selecting this ki power. Bonus Feats: With the addition of the He must choose which style strike to apply before the attack roll is made. The monk must attack with a fist to use this style strike, but must have both hands free. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. For the most part, the Unchained Monks feats look just like those for a standard Monk. Ki Hurricane (Ex): As a full-round action, a monk with this ability can move up to twice his speed. Evasion (Ex): Always fantastic, Evasion The monk can activate this ability and the formless mastery ki power with the same immediate action for a total cost of 3 ki points. At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. Con: Monks are combat characters with d8 Unchained: Much of the monk has been reworked, including its base attack bonus, Hit Die, saves, and many of its special abilities. If this second attack hits, it deals damage as normal, but all of the damage is nonlethal. It's a shame. Style Strike: Style Strikes add some When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. AC Bonus (Ex): The Monk AC bonus helps to A monk must be at least 12th level and must possess the diamond body ki power before selecting this ki power. A monks unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. some helpful bonus effects to one or two of your attacks every time you iron, but Ki Pool will handle things at higher levels so long as you have a Hit Points: Finally! Not The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. This bonus does not stack with itself. This table is taken from the 3.5 rules. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. For these skilled warriors, martial prowess and mental clarity are one and the same. The monk must attack with a kick to use this style strike. There is no such thing as an off-hand attack for a monk striking unarmed. Evasion can be used only if a monk is wearing light armor or no armor. The monk can choose from any of the following strikes. Tongue of the Sun and Moon (Ex): You can talk A monk must be at least 6th level before selecting this ki power. At 17th level, a monk no longer takes penalties to his ability scores for aging and cannot be magically aged. Empty Body (Su): A monk with this ki power gains the ability to assume an ethereal state for 1 minute as though using the spell etherealness, using his monk level as his caster level. The creature is not knocked prone by this movement. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. And the best part: A monk need not have any of the Pathfinder [Unchained Monk Guide] YOU ARE ALREADY DEAD If this is your first visit, be sure to check out the FAQ by clicking the link above. Duskwalker (Plane-Hopper's Handbook pg. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack. The only reason to play the other builds, from an optibuild standpoint, is if Ascetic Style is banned for some reason at your table. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities. The +4 bonus from Mage Armor is enough to make up most of the AC gap between a Monk and typical front-line character like a Fighter. This ability lasts for 1 minute. The Unchained Monk is the most significantly changed Unchained class. As a monk advances in level, he can select from a variety of ki powers, allowing the player to truly customize his character. | 4 Color SRD (Astonishing Super Heroes) A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. When things get serious, | d20PFSRD damage dice starts off fairly small, but when you hit d8 at level 4, it begins Any such penalties that he has already taken, however, remain in place. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what's already granted by the flurry for doing so. This means that a monk can make unarmed strikes with his hands full. Flying Kick: The monk leaps through the air to strike a foe with a kick. With that said, his ideal Cohort would probably be an item creation wizard. No amount of splat books, errata, archetypes, or alternate class features could make the Monk work. Sudden Speed (Su): A monk with this ki power can spend 1 point from his ki pool as a swift action to grant himself a sudden burst of speed. Wis: A lot of the Monks iconic abilities He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond whats already granted by the flurry for doing so. boost your speed, or get an extra attack, Remember Half-Elves are considered to be humans for the purposes of favorite class bonuses, amongst other things. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects). Skills: No change here. Monks needed high scores in every ability score. It follows the same progression as a fighter maximizing the A monk must be at least 12th level before selecting this ki power. Monks are also able to harness their ki, a spiritual life force that resides within, allowing them to perform amazing acts of acrobatics and mystical skill. Monks who arent specialized with weapons should still carry a couple to bypass DR until Ki Pool covers the bases, and for bonuses on CMB checks. I agree with the foundation for a single class unchained monk. Other things that now work with the weapon: Feats like that enhance US, e.g. For each successful saving throw, the corresponding ally treats the effect as if that ally had succeeded at the saving throw, and for each saving throw failed, the corresponding ally treats the effect as if that ally had failed the saving throw. May you vanquish evil, overcome your fears, and accept your place amongst the Children of God. If the attack hits, the monk can interrupt the target's flow of ki. New Pages At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. additional items and AC improvements. These feats must be taken from the following list: Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything. Flawless Mind: A reroll on Will saves will These effects do not stack with themselves (a creature fatigued by Stunning Fist cannot become exhausted if hit by Stunning Fist again), but additional hits do increase the duration. Leg Sweep: The monk attempts to sweep his foe's leg, knocking the opponent down. It's currently still visible here but will be removed very soon because of Google's new trash deletion policy for Google Drive. Alternatively, it can attempt a combat maneuver check (against the monks CMD) as a standard action to break free. A monk need not have any of the prerequisites normally required for these feats to select them. Monks can use a single weapon for flurry of blows, which removes the need for double weapons or two-weapon fighting. The attack made after the movement must be a kick. A monk need not have any of the prerequisites normally required for these feats to select them. A You dont even Pathfinder Unchained includes: New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play. He is forevermore treated as an outsider rather than a humanoid (or whatever his original creature type was) for the purpose of spells and magical effects. You can use your feet if your hands are full. A monk must be at least 8th level before selecting this ki power. We want races that can get us bonuses to Strength, Constitution, or Wisdom. Break: The monk combines a writhing twist with a violent strike against a foe that is grappling him. Shop the Open Gaming Store! The damage listed is for Medium monks. Sell at the Open Gaming Store! At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. A monk must be 16th level or higher and possess the diamond soul ki power before selecting this ki power. The damage listed is for Medium monks. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. higher levels you can instead make the target A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites. Monks are not proficient with any armor or shields. versatility and utility to the Monks Flurry of Blows, allowing you to add Unarmed Strike (Ex): At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. primary function of hitting things and dealing damage. Since the release of the Pathfinder Roleplaying Game Core Rulebook, countless game sessions have revealed that certain classes have been pushing against their constraints, yearning to break free into something at once familiar and new.This chapter includes unchained versions of the barbarian, monk, rogue, and summoner, as well as subsystems that alter character advancement. If the check is successful, the target is staggered for 1 round. The Monks biggest class features were incompatible. Stunning First (Ex): Another iconic Monk At 10th level, the following feats are added to the list: Improved Critical, Medusas Wrath, Snatch Arrows, and Spring Attack. Rabbit Punch: The monk gives a sharp blow to the back of a foes head. This movement does not provoke an attack of opportunity. This additional attack stacks with the bonus attacks from haste and other similar effects. During this time, the monk can take no actions, but he does regain ki at the rate of 1 point per 10 minutes spent at calm. First, there are no prerequisite feats for Ascetic Style. disarm! Source PPC:MAH. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. hit points for a martial character. The class was a front-line class with garbage AC and no hit points. iconic attack. In addition, he always counts as having a running start when attempting Acrobatics checks to jump. As long as he does not possess any style feat, the monk can spend 1 point from his ki pool as an immediate action to gain the following against opponents in the stance of a style feat: a +4 dodge bonus to AC, a +4 circumstance bonus on attack rolls, and a bonus equal to his monk level on damage rolls. Ki Powers (Unchained) Description Source: Pathfinder Unchained. Purity of Body (Ex): Immunity to diseases At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. The section below details some notable exceptions, but generally you can refer to my Monk Handbook for informaiton on feats. You can also deal nonlethal damage without Unarmed Strike: This is why you generally The ally must take the second result, even if it is worse. The monk can choose from any of the following strikes. The only issue is that its Items: Amulet of Mighty Fists: Corrosive / Keen (16K); +3 Urumi (18K); 2 Wands of Mages Armor (have the arcane magical user cast it on you before adventures) (1.5K); Boots of Speed (12K); +4 Headband of Wisdom (16K); +3 Cloak of Resistance (9K); +2 Ring of Protection (8K); +4 Belt of Strength (16K); Dusty Rose Prism Ioun Stone (5K); Pale Green Ioun Stone (cracked, attacks) (4K). can to increase your effective size. The monk must attack with a fist to use this style strike. At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. Its important to note that your Creatures without a discernible head are not affected by this style strike (subject to GM discretion). Each alternate class feature replaces a specific class feature from its parent class. The critical threat range and critical multiplier of this strike increase by 1, and the monk gains a +2 bonus on attack rolls to confirm a critical hit with this strike. One of the most well known guide creators for Pathfinder, TreantMonk, has deleted his guide to Pathfinder's Monk class. By spending 2 points from his ki pool, he can heal an amount of damage equal to 1d8 + his monk level. Legal Information/Open Game License. A monk gains additional powers that consume points from his ki pool as he gains levels. A helpless monk does not gain the benefit of improved evasion. Iirc, Unchained Pathfinder was essentially "hey we've created alternate versions of a bunch of stuff which we think is more fun and/or better balanced". Different monks confront the road to enlightenment in different ways, and sometimes even with different goals, from harmony with the universe to physical perfection and immortality. The Golem's Got It! When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. Creatures without a discernible head are unaffected by this style strike (subject to GM discretion). The damage dealt by a monk's unarmed strike is determined by the unarmed damage column on Table 12: Monk. Once activated, this ability lasts for 1 minute. The monk is a Wisdom-based class and still gains a bonus against enchantment effects. At Flurry used to give a weird temporary-TWF, meaning a monk gained no benefits from taking those feats. Bonus Feat: At 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. While you will most likely be fighting unarmed, monk weapons offer you a lot of really fantastic options, including bonuses to combat maneuvers. Favorite Class Bonus: +1/4 Ki per level. These monks (so called since they adhere to ancient philosophies and strict martial disciplines) elevate their bodies to become weapons of war, from battle-minded ascetics to self-taught brawlers. Once a ki power is selected, it cannot be changed. Fast Movement (Ex): At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table 12. | OGN Articles A monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities. Flurry of blows is now much simpler to use in play. monks most important ability. Ki Powers (Su): At 4th level and every 2 levels thereafter, a monk can select one ki power. Advanced Players Guide and Ultimate Combat, the Monk has a lot of great bonus The foe stops moving if it strikes another creature, barrier, or otherwise solid object. This increase is not doubled by Improved Critical or similar effects. At level A monk must be at least 6th level before selecting this ki power. prerequisites normally required for these feats to select them. This is The number of points in a monks ki pool is equal to 1/2 his monk level + his Wisdom modifier. AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. Flying Kick (Pathfinder Unchained pg. If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of his next turn. Using this ability is a move action that consumes 2 points from his ki pool. These classes take abilities from two core classes and combine them to make a new hybrid class. This movement is made as part of the monk's flurry of blows attack and does not require an additional action. This means that a monk can make unarmed strikes with his hands full. Source PPC:MAH. But though some masters would lead their students to think otherwise, the path toward the perfect self isnt set. The main things: Full BAB - Unchained monk now has full base attack bonus. offset the monks lack of armor. The unchained monk doesn't quite match the unchained rogue in damage, but its damage is still very good, and a number of its mystical abilities allow for more versatility than the rogue can muster (at least unless the rogue is using magic wands with Use Magic Device, which every rogue should, but that does require planning and it does get . When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained. 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