But I think if you wanted to use one of the ratings files above, I would go with the ZaZ -50. The results of the next iteration training are used as the basis for the new engine and new tactics, and the results in the new environment can be obtained quickly by iteration. Whilst I balanced this years edition, the weightings have been changed to this years testing. How high a goalkeepers hands can reach when jumping. Updated for FM 2022. They are mainly based on FM-Arena performance tests, dividing players in three groups:- Defense: central defenders.- Transition: wingbacks and defensive midfielders.- Attack: wingers, central midfielders, advanced midfielders and strikers.Goalkeepers are also there, but they use my personal feelings instead of any tests, since it's hard to evaluate the most important attributes for goalkeepers.Link here, since I can't upload as attachment. guys what you think of that way? Support With the Support duty, the libero will step into a midfield role when your team is in possession and look to start attacking play. Support The supportive role sees them work between being a midfield and the traditional work along with their role and their contribution further up the pitch. Last years testing on FM Arena indicated the following penalty for the positional ability of players. So the attributes ratings table is real deal. Wigo said: well i had general idea about how some attributes are more important then others, but different people talking different things and it makes confuse for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ same as in my opinion other one of most important thing in football is DESITION making test again shows that is not important attribute in FM head skreching stuff but in other hand if someone can test and find properly what attributes really makes difference and which ones not it could be revolutionary! He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Corporation. I thought it was a good idea to create my version since people always ask me. (same as your tactics. Defend Majority they will stay further back, a bit deeper but. It's for Genie Scout. But I think if you wanted to use one of the ratings files above, I would go with the ZaZ -50. Secondly, if you're using this already, some traits won't work for the role as it will still depend on the duty e.g. The limitation of this work is that it is not positional. I have a copy so can make it available if anyone forgets and wants it. Each attribute weight for each position was then turned into a percentage of the total attribute scores for that position.Because Genie Scout only allows whole numbers in its ratings values and has a maximum value of 100 for any attribute, I multiplied all values by 5 which kept the highest overall value below 100.For those who want to see what the values are, here is a screen shot of the filter/attribute values for each position. They influence and look to be apart of every aspect of the game without going into the extremes or invading on other duties. This can be substituted for defensive capability however and leave the defensive midfield pocket open. i mean i am finding cheap players who are performing amazing! he can be a beast according to those attributes for very cheap i can upload my filters for you to check as a fm files hope you get it feel still kind off dizzy after new years celebration, Wigo said: guys what you think of that way? Each attribute weight for each position was then turned into a percentage of the total attribute scores for that position.Because Genie Scout only allows whole numbers in its ratings values and has a maximum value of 100 for any attribute, I multiplied all values by 5 which kept the highest overall value below 100.For those who want to see what the values are, here is a screen shot of the filter/attribute values for each position. At some stage I intend to complete last years save. I recommend the g version which requires a small donation. Expand I'll do my poor man's version too, with only the most important attributes, so it puts more importance on those attributes and gives good cheaper players. Rince said: In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. Attack Similar to the above but they will make their presence more known by forcing the opposition wide player(s) back with their attacking forward movement or overlapping/underlapping runs into the box once laying off the ball to a central player (your tactics permitting of course). Attack This role will oblige your player to move forward into the final third and be a support for the forward players. Whereas Acceleration and Pace are relevant to almost all positions and mainly top two for most positions.Assuming that the attributes table results are the same for all positions is not correct. Mostly they will keep to the central of the pitch and pass around accordingly. Detailed information about each role. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. Essentially a deep lying playmaker. Copyright 2004-2022 fmscout.com. This role is more disruption then being a creative outlet via crossing. It's the other way around. If you simply drop the file in the Ratings folder, you can simply click "Rating" in Genie Scout and the file will be there to select. Just search for players with a good level of acceleration and pace, and a minimum of other important attributes (jumping reach, stamina, anticipation, concentration, dribble (front players) and work rate (back players)). Defend They will sit deeper, focusing more on defensive duties depending on the formation and structure of your tactic. Sports Interactive, the Sports Interactive logo, in-game generated images and any other Football Manager related items are registered trademarks and/or copyright material owned by Sports Interactive, or their respective trademark and copyright holders. Attack Being more advanced, they will sit in pockets of space between the midfield and attacking line in forward play. Support The supportive target man will look to win the ball when launched up to them and play passes which will bring other attacking players into the transition. Once you have copied the file to the correct location you should be able to select my ratings file by clicking on the GS symbol in the top left of the screen, and then clicking Ratings in the drop down menu, and then MDW22 from the sub menu. Copyright 2004-2022 fmscout.com. Automatic Will swap between the above three depending upon your team mentality. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. Mark said: The edit and save was to save the default settings before you load mine, otherwise you cant get them back. I would also like to derive the positions not covered. I'm sorry if this seems as a bit of a noob question. OK so I had a quick play with the ratings files. What does that mean for individual training in general? I have a very busy weekend unfortunately. It is close to 4 o'clock. i mean i am finding cheap players who are performing amazing! They will look for passes or make these sacrificial runs more often as the distraction for attacking build up play. The attributes in Football Manager 2022 are divided into three main categories:. Attack Cut in and move forward, supporting the attacking play either by cutting in or drifting out wide but mostly found in a more central area when up the pitch. For example, a breakthrough can speed up when lying on the ball, relying on physical fitness instead of dribbling, or relying on dribbling. I have also redone my assessment of attributes that can be be improved for each position through training for this year. Here are the results:Disclaimer: I have used players out of the positions identified in the results, but in the main they have played the positions indicated. A Football Manager guide to player roles. I suspect they will be fine for last years game but I haven't tested it. These are the ones I am interested in. Movement - A player's intelligence when he is off the ball. Stopper The stopper is the defender who will step up a bit more and close down players, marking earlier in the defensive plays. The first observation is that you need to balance the ratings files. For example, 25 to 40 have a gap of 15.Anyone else's opinion would also be appreciated! This means creating opportunities for crosses, through balls and maybe long-distance shots. The first observation is that you need to balance the ratings files. The goal (excuse the pain) is to get the ball in the back of the net and they have that knack or instinct for finding goals. This site is not endorsed by Sports Interactive or SEGA and is intended for entertainment purposes only. Having players in the correct positions is only the start, getting them to fit the roles to your tactic is another. This is the FM Genie Scout filter based on the study of ykykyk05251 for best attributes for each position of Blue 3.0 RPM (aka Blue DM). Here is the download link to my updated ratings file for Genie Scout.https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0You should save the standard FMGS ratings file before loading and changing this file so you can reload the default if you are not happy with my ratings.The standard place for Genie Scout ratings files is C:\FM Genie Scout 22g\Ratings. Gunners at 2021-12-30 14:36Basic introduction:1. This gives a sense of the value of each attribute for each position.I have used these pieces to calculate values or weightings for the Genie Scout tool. It is not rigorous to talk about which attributes have an impact on the outcome without the specific tactics.4. Expand hahaha good point mate! All of them try to focus on most important attributes in some way.Version 1: all ratings minus 25 (removes lower ratings and increases % gap of remaining)Version 2: all ratings under 50 minuts 25 (removes lower ratings and keeps gap of top)Version 3: all ratings minus difference to 100 (removes lower ratings and increases absolute gap of remaining)* Gap means the difference in rating between two attributes. could be a game changer! Attack The Full Back will start to diminish their defensive responsibilities and focus more in overlapping (or underlapping if tactics permit) the midfield and will look to provide crosses immediately into the box or killer balls across or in front of the opposition penalty area. All of them try to focus on most important attributes in some way.Version 1: all ratings minus 25 (removes lower ratings and increases % gap of remaining)Version 2: all ratings under 50 minuts 25 (removes lower ratings and keeps gap of top)Version 3: all ratings minus difference to 100 (removes lower ratings and increases absolute gap of remaining)* Gap means the difference in rating between two attributes. How accurately a goalkeeper can throw the ball to teammates. !NEW in FM22! Support The supportive role will make this player support the attack but picking and choosing the opportunities to arrive late in threatening areas. @Mark, I made three poor man's version and I would like to know your opinion in which one gives the best results. i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! The last group is given by AI. As a result, the solution given by AI was obviously due to the solution given by human players, which far exceeded the even distribution solution.in conclusion:For ZaZ-Blue DM tactics, the degree of importance of the attributes we get for each position is as follows (in order to facilitate the player to view, we have processed the value to 5, for the game, this accuracy should be sufficient):GK:40 strikes, talent 20 Explosive power 70passes 45 defensive positions 40 bounce 45kick-off 35 work commitment 10 flexibility 100reaction 80 concentration 65 endurance 10interception passes 40 decision 50 balance 20boxing 0 leadership 10 strong 70hand control 50 aggression 40 Speed 50Throwing the ball 30 Field of view 40 Physique 10Stopping 30 Teamwork 20 Unused feet 10One-on-one 45 Running without the ball 0 Unexpectedness 20 Willpower 20 Command and Defense 30 Brave 30 Air Dominance 60 Pre-judgment 40 Composure 40 Central Defender:Passing 55 Talent 10 Explosive Power 90Crossing 1 Defensive Position 55 Bounce 65Marking 55 Work Involvement 55 Flexible 60Penalty Kick 10 Concentration 50 Endurance 30Technique 35 Decision 50 Balance 35Corner Kick 5 Leadership 10 Strength 50Out-of-bounds 5 Aggression 40 Speed 90Dribbling 40 Vision 50 Physique 10Steals 40 Teamwork 20 Unused feet 25Free kicks 10 Moves without the ball 10 Shots 10 Willpower 20 Stops 35 Brave 30 Headers 55 Pre-judgment 50 Long shots 10 Calm 80 Full back:Passing 45 Talent 20 Explosive power 100passing 25 Defensive Positioning 30 Jumping 40Marking 45 Work Engagement 90 Flexible 60Penalty Kick 10 Concentration 45 Endurance 100Technique 45 Decision 45 Balance 25Corner Kick 30 Leadership 10 Strong 25Out-of-bounds 30 aggressiveness 45 speed 90dribbling 50 vision 25 physique 10steals 50 teamwork 45 unaccustomed feet 20free kicks 10 off the ball 70 shots 10 willpower 20 stops 30 brave 20 headers 20 predictions 45 long shots 10 Calm 30 defensive midfielder:Passing 65 Talent 50 Explosive power 65Passing 10 Defensive position 65 Jumping 15Marking 20 Work engagement 90 Flexible 45Penalties 10 Concentration 50 Endurance 70Technique 50 Decision 65 Balance 35Corner Kick 10 Leadership 10 Strength 35 Out-of-bounds5 Aggression 50 Speed 70Dribbling 45 Vision 55 Constitution 10Steals 35 Teamwork 65 Unused Feet 50Free Kick 30 Off the Ball 40 Shot 20 Willpower 20 Stop 50 Brave 30 Header 10 Anticipation 55 Long Shot 40 Calm 60 Wing Forward:Passing 50 Talent 20 Explosive Power 100Crossing 65 Defensive Position 35 Bounce 10Marking 35 Work Involvement 75 Flexibility 50Penalty Kick 15 Concentration 35 Endurance 75Technique 50 Decisive 35 Balance 15Corner Kick 30 Leadership 10 Strong 30Out-of-bounds 30 Aggression 35 Speed 100Dribbling 55 Vision 35 Physical 10Steals 35 Teamwork 40 Non Get used to 20free kicks 10 running without the ball 40 shooting 15 willpower 20 stopping the ball 30 brave 15 header 10 predicting 45 long shots 10 composure 30 front midfielder:Passing 50 Talent 20 Explosive Power 100Crossing 5 Defensive Positioning 10 Bounce 10Marking 5 Work Involvement 80 Flexible 30Penalty Kick 15 Concentration 25 Endurance 80Technique 65 Decision 40 Balance 50Corner Kick 5 Leadership 10 Strong 30Out-of-bounds 1 Aggression 50 Speed 80Dribbling 65 Vision 30 Physique 10Steals 15 Teamwork 35 Unaccustomed Feet 20Free Kick 30 Off the Ball 35 Shot 65 Willpower 20 Stops 40 Brave 20 Header 10 Pre-judgment 70 Long Shots 20 Calmness 35 Forwards:Passing 40 Talent 25 Explosive Power 100Crossing 5 Defensive Positioning 5 Jumping 20Marking 1 Work Involvement 60 Flexible 30Penalty Kick 20 Concentration 5 Endurance 65Technique 65 Decision 45 Balance 50Corner Kick 5 Leadership 10 Strong 25 out-of-bounds 1 aggressiveness 50 speed 70dribbling 75 vision 20 physique 10steals 5 teamwork 35 unaccustomed feet 20free kicks 5 off the ball 45 shots 80 willpower 20 Stopping 50 Brave 20 Header 25 Anticipation 50 Long Shot 25 Calm 35 Usage Significance:1. Or for FM? Being published here means more exposure and recognition for you. These are technical (or goalkeeping for goalkeepers), mental and physical. This gives a sense of the value of each attribute for each position. for example check shane lavery in blackpool! Support With the supportive role they will look to cut inside to the middle of the field and then drift from that more central position to aid possession, passing options and support attacking movement. Looking at and testing through both ratings files from. How likely a goalkeeper is to perform unexpected and risky actions. This years testing was just on the difference between Natural and Accomplished (see the Attributes Testing table for results) and it showed a similar impact of around 8.5% penalty this year.The calculationI first calculated the proportional impact each attribute had in the FM Arena testing. Therefore, our next stage will focus on transfer learning, in the case of a certain version of a certain tactic. The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. Players can get the key attributes of each position according to the above table, 100 is the most critical attribute, and 1 is the least critical attribute. They are best suited in a structured system who have the straight-forward task of anchoring the defense, not being too creative nor dribble essentially as risk free as possible. They do not venture too far out of their box when in possession. We use artificial intelligence to study the importance of attributes. Last year I put everyone on acceleration lol (. If you have any question feel free to contact us support@fm-arena.com, Create an account or log in to leave a comment, for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference. 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