Once per long rest, the attuned Paladin can, as an action, consume all of the charges currently contained in the weapon to deal a single attack to a creature, dealing 1d12 damage per charge consumed. Leather. Warlords Bounty is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Warlords Bounty. This dagger deals an additional 1d6 cold damage on a hit. Attempt a Charisma check against the dragon contested by it's own Charisma check, if you succeed the dragon's soul is absorbed by this weapon and it gains an additional 1d6 damage to its activated state, you add the dragons breath weapon damage type as an additional option for the activated state, and you gain resistance to the dragon's breath weapon damage type. You gain the ability to glide across the desert, while you are on sand you ignore difficult terrain. Roll Initiative for the summoned creatures as a group, which has its own turns. Personality. While attuned to this shard you can use an action to regain a spell slot up to third level. If you expend the last charge, roll a d20. Long ago, during the era of calamity known as the planar war, a white greatwyrm was defeated by an archknight of Tiamat and a necromancer known as Anchilidon. On a failure, you enter a stabbing frenzy and must use each turn to move to the nearest creature and use your action to make a melee attack with the dagger. Arm of Dawn is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Arm of Dawn. The spell must target a weapon linked to the bracers. Once per long rest a spell caster attuned to this tome can chose a number of cantrips equal to half their proficiency modifier (rounded down) and can add those cantrips to their list of available cantrips. This weapon counts as a +1 flail. If you roll a 20 you lop off one of the target's limbs, with the effect of such loss determined by the DM. A thrown card magically reappears on the bottom of the card case. Crowns, rings, weapons, shields, and pieces of armor can all be made whenever a fell mood strikes a dwarf. Once per long rest a creature attuned to Ice can use their action to create a vortex of arctic weather centered on themselves in a 30 ft. radius for 1 minute. This drive is more pronounced in individuals that lean towards selfish and self-serving personalities and is more subdued and tempered in individuals with altruistic and benevolent personalities, though the compulsion is still present no matter the creatures temperament. This weapon has 7 charges, and regenerates 1d6+1 charges at dawn. Wikidot.com Terms of Service - what you can, what you should not etc. If the creature has no limb to sever, you lop off a portion of its body instead. Attacks made with this weapon while it is in the border ethereal deal force damage instead of necrotic. Weapon (darts), rare (requires attunement). While those brutes knew how to swing a tool of war, I became war itself. Then roll another d20. When you hit with an attack using this magic greatsword, the target takes an extra 1d6 bludgeoning damage, or 3d6 bludgeoning damage if the target is a beast. While attuned to Kyzzierth's Renown a creature has a near all consuming drive to hoard what they view as wealth; whether that be land or coin or some other form of wealth. You can use each card from the shuffled deck as a magic dart. Creatures that are fully afflicted by the spell are frozen in a block of ice. Flux regains its elemental affinity traits after the next long rest. When The Wailing Hunger gains four charges it awakens and turns on its wielder, lashing out with violent insatiable hunger. If using the sash would cause the spell to target a second creature, you choose the new target. If you're able to make multiple attacks with the Attack action, you can replace any number of these spell attacks with up to the amount of weapon attacks that you can normally make with the Attack action. You gain a +2 bonus to attack and damage rolls made with this magic weapon. See more ideas about dungeons and dragons homebrew, dnd 5e homebrew, d&d dungeons and dragons. Perhaps this is indicative of 5E D&D's primary activity of fighting monsters. Bookmarked items only. The blade of this dagger is fashioned from the tooth of a white dragon and has been etched with arcane symbols and serrations on one edge. Nature's Guardian. Let your word be your promise." Combat Prowess: When you miss with a melee weapon attack with Valor, you can choose to hit instead. Each raven has AC 12, 1 hit point, and can fly up to 40 feet as part of this bonus action without provoking opportunity attacks. As the weapon gains charges the clear blade fills with blood. While holding it, you can use an action to expend 1 or more of its charges to summon 1 Mephit per charge in an unoccupied spaces that you can see within 30 feet of you. Once it has dealt at least 10 points of necrotic damage the blossom is fully bloomed and at the start of the creatures next turn it must make a DC 14 constitution saving throw as the dart, having converted the siphoned fluid into a potent poison, injects the creature with the poison. He missed the man's self-satisfied smile as he turned the corner. The sash's weight doesnt change. Close suggestions Search Search. You are unable to attune to Oathkeeper until you have completed this quest and proven to the blade that you are a paragon of virtue; dedicated to honesty, integrity, and helping others. The Devourer is inhabited by an ancient primeval fiend, imprisoned by a Solar, a Fey Lord, and an Archduke working together to put a halt to the creatures neverending appetite for death and destruction. At the start of your next turn, the ravens vanish, and you reappear in the space of one of the ravens (your choice). Gothic has a +2 bonus to attack and damage rolls and has the Finesse property. Even if the material component is not normally consumed by the spell, a spell cast with Sorcerer's Sand consumes the Sand. Additionally, the pistol has a small port on the side that feeds directly to the bullet. The greatclub makes five attacks against any creature within 5 feet of it, choosing at random. If you hit a target with this weapon that is either resistant or immune to cold or fire damage, that target loses that resistance or immunity until the end of your next turn. Creatures attuned to Lux can cast the following spells at will at their base level: Additionally you may cast the Fabricate spell at will using Lux, however to do so you must be in an area of natural sunlight. This club is constructed from a strong yet light metal alloy, the head of which glows a dull red and emits small tendrils of smoke from the ever smoldering coals contained within. As an action you can expend a number of charges to cast one of the following spells: Create or Destroy Water (1 charge), Wall of Water (2 charges), Water Breathing (2 charges), Water Walk (3 charges), Control Water (4 charges), and Watery Sphere (4 charges). This book has been enchanted by a master illusionist. The wearer can summon forth any weapon that has been stored in the bracer at will, including during an attack roll, allowing the wearer to switch quickly between different potential weapons. If the target is made of stone, you deal an additional 2d8 force damage and attack rolls score a critical hit on a roll of 19 or 20. A creature with legendary actions is unaffected by the scroll. As an action you can transform into the aspect of the sand maiden. When you cast one of the spells above using the blade, the blade maintains concentration for you. Finally, the hook and line wrapped around the pommel can be used as standard fishing gear that will not break. The Magic Initiate feat or multiclassing can open up a second classes cantrips for use, but they still use that classes spell casting ability. Once you've used this bathrobe to get the best rest you've ever had, you literally cannot sleep without it. While attuned to the deck, you gain a +3 bonus to any check you make using it as a playing card set. Immunity to poison damage and the poisoned condition, Advantage on saving throws against spells and other magical effects, You gain the ability to speak to snakes and can cast the. A full list of D&D 5e items. On a failure the creature must roll on the Long Term Madness table, the madness of which lasts for 1d10 years and cannot be healed outside of an act of the gods. Dungeons and Dragons (D&D) Fifth Edition (5e) Homebrew Backgrounds, Homebrew Magic Items, Homebrew Monsters, and Homebrew Spells Magic Weapon (greatsword), legendary (requires attunement). So, while she watched Oscar struggling uselessly to build up magic energy from inside the field of absolute silence they had been trapped in, Holly realized this was the perfect opportunity to make amends. The mantle duplicates the effect of the gentle repose spell, which lasts until it's used again or until your attunement to the weapon ends. You can use your Wild Shape feature up to three times, instead of twice, unless you can already use it more. While the swords are summoned, you can take this special Attack action on each of your turns. Venom has a +2 modifier to attack and damage rolls. Wondrous Item, artifact (requires attunement by a draconic sorcerer). Bastion is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Bastion. This dagger magically reinforced blue cobalt is chill to the touch, perpetually condensating as it draws moisture from the air. The sash has 5 charges and regains 1d4 + 1 expended charges daily at dawn. While you are attuned to this item, you no longer have disadvantage on your ranged weapon attack rolls when attacking at long range. A memory can be stored on a page in this book, directly from a creatures mind. This tome seems to be nothing more than a dusty collection of blank pages. A Bleeding Bouquet typically consist of a collection of 6 darts. You can drink from the flask as a bonus action and consume one charge. While within 10 feet of each other, the Ranger and the companion gain a +1 to their AC. The guard drake disappears after one hour or when reduced to 0 HP. Magic Item (whip), very rare (requires attunement). You are proficient with these attacks and use Intelligence as your spellcasting modifier for them. If a spell requires a saving throw the DC is 18 and if it requires an attack roll if uses a +10 modifier. As a result, an Arrow of Slaying is a very situational item. Weapon (longsword), Artifact (requires attunement). 1. You can use the Shape Water cantrip to draw forth the moisture out of this weapon and encase the dagger with it, transforming the dagger into a greatsword, longsword, scimitar, or shortsword. As a bonus action on each of your turns, you can move up to your speed toward a hostile creature that you can see. The items you'll find in this gallery will be a mix of items used in my adventures and items that are part of a collection. Hairable Ideas includes the Arcane Razor. Creatures other than the creature attuned to Winter's Heart treat this area as difficult terrain. Once you complete the quest, you become attuned to Oathkeeper. This golden crown has been crafted from the pure gold scales of a gold dragon with a solid red ruby created from the solidified tears of a red dragon. Append content without editing the whole page source. These small bags, about the size of a dime, contain magical components that are enchanted by a particularly mischievous mage. Cleansing Touch: The paladin can use their Cleansing Touch feature to end all spells affecting themself or another willing creature. Additionally, attacks made with this weapon while underwater are not made at disadvantage. At the start of the creatures turn they take 1d4 necrotic damage as the dart siphons out some of the creatures blood or other biological fluids. Once per long rest, as an action, you can channel Flux's latent energy into a single devastating arrow. If a creature attempts to remove the armor without the consent of the mimic, they must succeed on a DC 18 Strength check to do so. Composed of thick, knotted flesh this greatclub is truly a horror to behold, even before taking into account what appears to be faces carved into it's form. Finally, this weapon functions as a Decanter of Endless Water. This dagger has a +1 to attack and damage rolls. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. Hello, r/DnDHomebrew!I present A Planeshifted Guide to Phyrexia for D&D 5e!. Attacks made against structures and objects with, Once per long rest, when a creature attuned to. Weapon (scimitar), uncommon (requires attunement by a creature with a Wisdom of 13 or higher). Once per dawn, as an action you can cause a surge of thorns to erupt from the ground in a line 5 feet wide and 60 feet long. This dagger deals an additional 2d4 necrotic damage on a hit. To whom it may concern, fondest greetings! Wondrous item, very rare (requires attunement by a Druid). If the creature was levitating or can hover, the creature safely descends at a rate of 60 feet per round until it reaches the ground instead. 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