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Hydross the Unstable. Hydross the Unstable - wowgold3000.com The Wildguard set is useful for fights which are based on nature damage, such as Hydross the Unstable in Serpentshrine Cavern. Without a doubt, the main challenges of this fight are controlling aggro during transitions and getting the Spawns of Hydross down fast enough. TBC Without a doubt, the main challenges of this fight are controlling aggro during transitions and getting the Spawns of Hydross down fast enough. Hydross the Unstable. The fight needs a frost resistance equipped tank and his counterpart, a nature resistance equipped one for the transitions that are part of the encounter. North is the Frost phase and South is the Nature phase. Hydross the Unstable 365 is the resistance cap against a lvl 73 mob. My guild found it incredibly helpful to have the tanks call out key parts of the fight. Trash Mobs (SSC) :: Wiki :: World of Warcraft :: ZAM Druids shouldnât main tank Hydross the Unstable, as there isnât enough good nature resistance gear to make them as effective as a warrior or paladin. Poison form Melee: 5k nature damage base, cannot be blocked, cannot crush. The first group on the way to Tidewalker is tied to both Tidewalker and Leotheras. Hydross the Unstable: Three tanks at most times (the phase MT + two OTs) The Lurker Below: One tank in phase 1, several in phase 2. Hydross the Unstable, Healer Guide Posted 4 months, 1 week ago by Preston . T his fight will consist of 3 Tanks; Frost, Nature and Adds. Fury. Interestingly, Leotheras can be tanked by a Warlock using high Fire Resist. It is very important to have 2 tanks with Nature and Frost resistance at a minimum of 390. Hydross also spawns 4 adds when he switches between each type; their damage matches the Form he changes to. Hydross the Unstable - Serpentshrine Cavern Burning ... That boss is Hydross the Unstable. T he Curator is a fairly simple and straight forward boss fight. åºé·æ©âNPCâ[TBC Classic] The Lurker Below. These items become handy when you fight the first boss - Hydross the Unstable in the new raid SSC. Hydross is able to crush tanks, he should not be able to crush, he should only do elemental damage that can not be blocked or be crushing hits. This page covers a healer-focused strategy for Hydross the Unstable in Serpentshrine Cavern in The Burning Crusade. This encounter can be difficult to execute properly, but once all the mechanics are handled, it can be a fairly straight forward fight. you really need all the FR you can get for the hydross the unstable fight, (First boss in SSC) he has 2 phases that require 1 full NR tank and one Full FR tank, so this ring is actually quite usefull if your guild is at that point. Boss Other Alchemist Exp Two . There is even a constant stream of adds until he is aggroed, so just pulling him takes some work to get right. Stellar job tanking SSC tonight mate! The only difficulty with the fight is the pillars breaking line of sight to the healing crew; and also that the Holy Fire needs to be dispelled really really fast. The Wildguard set is useful for fights which are based on nature damage, such as Hydross the Unstable in Serpentshrine Cavern. Hydross is an Elemental that has two major phases consisting of a Frost phase and a Nature phase; the boss will shift back and forth between the two depending on his positioning. The Wildguard Helm costs about as much as the other two items: Was able to hit frost resist cap, crit cap, and ~377 spellpower (unbuffed, so add 80 from flask, 42 from oil, 23 from food, and 101 from totem) When the adds spawn, dps will have to focus them down which gives the hydross tanks some time to build a threat lead. Comment by Arador Not so insignificant, after all. My guild found it incredibly helpful to have the tanks call out key parts of the fight. T he position of Curator isn't too important for this fight. Hydross the Unstable Fájl:Hydross the Unstable.jpg. When the tanks are switching and aggro resets you hit fade, basically when you see Hydross the Unstable following the tank to the other side hit fade and as a back up run to the other side as well. The Eye. There is one Group B on each of the 6 platforms surrounding the platforms where you will fight Lurker. HYDROSS THE UNSTABLE Elemental Immune to poisons in poison form (duh) Just from reading the above line, you can probably figure out that Hydross was not designed as a rogue-friendly fight. My guild found it incredibly helpful to have the tanks call out key parts of the fight. Hydross the Unstable in SSC needs 2 tanks that are geared either with Frost or Nature Resist (depending on what form Hydross takes during the fight). Not only will you be facing the Fathom-Lord but his three Fathom-Guard followers as well, each with unique abilities that you will need to assign groups within the raid to handle. While leveling, resistance gear is usually not needed. August 2, 2021. For example, the Hydross tanks would call out when Hydross was about to be changed from frost to poison or vice versa. Morogrim Tidewalker: One tank through the majority of the fight. But druids can take on off-tank duties. Frost Resistance for Hydross the Unstable. But the gear people have is almost of no importance. A rank with a dark gold background is considered "at risk", since it is using tricks that will likely be hotfixed at some point in the future. It is usually considered a DPS check for the remainder of the raid. His adds likewise also do pure frost or nature damage. As his name suggests, his unstability makes it unable for him to stay focussed on one element. This is a Group C. After losing a couple of guys to spouts in the first 2 attempts, we found our rhythm and downed him easily. A guildie that showed me this video, however, swears up and down it's for real. Hydross the Unstable, Healer Guide Posted 4 months, 1 week ago by Preston . The first group on the way to Tidewalker is tied to both Tidewalker and Leotheras. If you have Resistance Gear, it will definitely improve your tanking. Phase 3 Bis Lists and Boss Guides are now live! On this page we will go about breaking down his abilities, strategies, gearing, and positioning to offer you the highest chance of success. Doing so will spawn 4 adds doing full nature/frost damage and turning immune to this form of damage. The SSC boss, Hydross the Unstable, switches between Nature and Water immunities during the whole fight. Hydross.wmv. Overview. Without a doubt, the main challenges of this fight are controlling aggro during transitions and getting the Spawns of Hydross down fast enough. Mark of Hydross Stacks either nature (poison phase) or frost (water/frost phase) vulnerability every 15 seconds: 10%, 25%, 50%, 100%, 250% extra damage. Hydross the Unstable. Mother Shahraz - Gear check. Several bosses simply cannot be beaten without sufficient resistance of the appropriate type. you really need all the FR you can get for the hydross the unstable fight, (First boss in SSC) he has 2 phases that require 1 full NR tank and one Full FR tank, so this ring is actually quite usefull if your guild is at that point. Hydross the Unstable is the first boss in Serpentshrine Cavern, a 25 man raid instance in Coilfang Reservoir. Without a doubt, the main challenges of this fight are controlling aggro during transitions and getting the Spawns of Hydross down fast enough. Warlock Solos Hydross the Unstable. For example, the Hydross tanks would call out when Hydross was about to be changed from frost to poison or vice versa. Without a doubt, the main challenges of this fight are controlling aggro during transitions and getting the Spawns of Hydross down fast enough. My guild found it incredibly helpful to have the tanks call out key parts of the fight. You cannot out-range or avoid it by standing behind a wall (line of sight). Meanwhile, your tank will take a lot of Thrust damage. Fathom Lord Karathress: Four tanks early on, as the number of tanks used decreases the number of healers taking consistent damage increases. Mark of Hydross. Fathom-Lord Karathress Guide: Strategy, Abilities, Loot. Hydross the Unstable. The first boss that you reach in Serpentshrine Cavern is Hydross the Unstable. You've saved 580 mana. The fight needs a frost resistance equipped tank and his counterpart, a nature resistance equipped one for the transitions that are part of the encounter. Due to the nature fo the fight you need to switch the places once the Mark of Hydross stacks too high. Tanking, Serpentshrine Cavern, and Resistance Gear. He wonders the hall and trash must first be cleared before engaging. During this phase his melee attacks deal high Frost damage, so you will want a tank wearing a high amount of Frost resistance gear. Class ⦠He is a water elemental that alternates between a cleansed state where he causes frost damage and a poison state where he causes nature damage. The Eye Void Reaver Al'ar High Astromancer Solarian Kael'thas Sunstrider. One of the trickier encounters in Serpentshrine Cavern â made only by how easily raid groups can wipe. Hydross is where things get serious. There is one Group B on each of the 6 platforms surrounding the platforms where you will fight Lurker. The biggest kill before lv70 . This is a Group C. You cannot out-range or avoid it by standing behind a wall (line of sight). The first group on the way to Tidewalker is tied to both Tidewalker and Leotheras. Nature and frost resist fight. But druids can take on off-tank duties. Shannox kill shot . Druids shouldnât main tank Hydross the Unstable, as there isnât enough good frost resistance gear to make them as effective as a warrior or paladin. I don't recommend nature over frost as a bear, but uhh, I'm in the same position as your guild so I'm doing my best. Morogrim Tidewalker. You can read about our Rankings Policies in more detail. The 2 main tanks for this fight require frost and nature resist gear, respectively, and these patterns will help a great deal in reaching the cap of 365. Raid bosses: 6 (Hydross the Unstable, The Lurker Below, Leotheras the Blind, Fathom-Lord Karathress, Morogrim Tidewalker, Lady Vashj) Level: 70 Location: Coilfang Reservoir, Zangarmarsh. While it's tailored for healers, other roles may also find the information useful. He will switch forms when he out ranges the beams he is tethered to at the start. The Wildguard set is useful for fights which are based on nature damage, such as Hydross the Unstable in Serpentshrine Cavern. He was first downed by Nihilum (Horde Guild on Magtheridon - EU). Hydross the Unstable. In order to survive his magic-based attacks, the tanks require ⦠He is a very complex boss, switching back and forth between two phases and spawning adds as he goes. Hydross bear nature resist. Hydross hits for ~8,000 unresisted, so this should make the average damage about 2000. Summon elementals: Whenever Hydross switches form he summons 4 elementals matching his new form The fight needs a frost resistance equipped tank and his counterpart, a nature resistance equipped one for the transitions that are part of the encounter. The Wildguard Helm costs about as much as the other two items: Hydross the Unstable is the first boss of Serpentshrine Cavern. 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